Jun 07, 2005, 06:05 PM // 18:05 | #41 | |
Banned
Join Date: Jun 2005
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Quote:
I also doubt that Guild Wars was coded in Basis lol |
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Jun 07, 2005, 06:08 PM // 18:08 | #42 |
Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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Some thought on the matter!
Night, Algren Cole, thanks for the helpful responses, and an open mind that something other than perception can be at play.
Sounds like both of you have some programming experience. I was trying to avoid the scientific study of the situation, but I guess that is what it will take to convince people. I would rather just play the game and have fun, rather than logging all the loot drops for a month. I wonder if AN had some testing software that logs this stuff? It would make testing this a lot easier. Thanks for helping! Dwig |
Jun 07, 2005, 06:11 PM // 18:11 | #43 | |
Frost Gate Guardian
Join Date: May 2005
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Basis? Not sure I follow that or did you mean Basic as in the language? Being that the rand() structure above is a C++ although the hastely thrown together If-Then statement was a lot easier to throw out then putting into a case statement as it would more than likely be coded in the game. Dwig, Unfortunately that would be the only known way to discover if what you see is happening is truly happening. As far as coding experiece, yep although mine is more on business aspects such as database mining/reporting and all that good stuff related to db programming. Last edited by Night; Jun 07, 2005 at 06:23 PM // 18:23.. |
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Jun 07, 2005, 06:12 PM // 18:12 | #44 | |
Banned
Join Date: Jun 2005
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Quote:
if I get some free time later this week I'll look into writing some rudimentary monitoring software to monitor all the drops that are assigned to each player. should make it easier to see what is actually going on....though I assure you it's a 1/# chance for every drop, and each drop has the same probability regardless of previous drops.(where #, again, is total party number) |
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Jun 07, 2005, 06:14 PM // 18:14 | #45 | |
Banned
Join Date: Jun 2005
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Quote:
I did mean Basic. The If Then statement was Basic....and the rand() function is the same for .net and c++....and anyone that has coded in .net knows it's essentially a glorified basic language. |
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Jun 07, 2005, 06:15 PM // 18:15 | #46 |
Academy Page
Join Date: May 2005
Guild: Cult Unseen
Profession: Mo/E
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It is random. I've noticed whether I play with henchmen or with other players, the number of loot drops equally for each party member. Yes, randomly but equally. Not quality-wise, but number-wise. That's the difference. Some person in a group might get really nice drops during a mission, but it's all based on luck.
For example, if I was in a 6-man group, the drops would be in a rotation. Keep in mind that the mobs have already set loot drops in them for a particular mission when you zone in. Player 1 (ranger) gets the first 2 drops. Player 2 (war) gets the next 2 drops. Whatever each person gets depends on what that mob has on them. Coins or items. So on and so forth. It doesn't matter what class you play, it doesn't matter how much damage you do. So if random mob has a gold item, the lucky one will get that drop if it's their turn in the group rotation. That's what I've noticed. |
Jun 07, 2005, 06:16 PM // 18:16 | #47 | |
Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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And I also don't think such a game that addresses balance would be coded with bias.. Last edited by Arvydas; Jun 07, 2005 at 06:20 PM // 18:20.. |
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Jun 07, 2005, 06:17 PM // 18:17 | #48 | |
Banned
Join Date: Jun 2005
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Quote:
not true. if you flip a coin and select heads as your choice you have a 50/50 chance of tossing heads....if you select tails on the next toss you still have a 50/50 chance of tossing tails. |
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Jun 07, 2005, 06:22 PM // 18:22 | #49 | |
Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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Jun 07, 2005, 06:26 PM // 18:26 | #50 | |
Frost Gate Guardian
Join Date: Apr 2005
Guild: Heroes Unlimited (HaCK)
Profession: R/Mo
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Wow! Can you do that?
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Can you really do this without knowledge of GW code? (Or are you one of the game programmers?) Thanks! Dwig |
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Jun 07, 2005, 06:32 PM // 18:32 | #51 |
Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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The treasure drops are random ... but be patient your time will come ... for 1 week I tested the same issue with my R/Me ... all my friends we getting loads of purp and gold ... and me nothing ... damn what collector items ...
frusterating isnt it? ... well it paid off in the end because next week I started to get the gold drops ... and being the leader of a group I believe plays a plus in the equation ... after running the final mission with some noobs that invited me ... nothing ... not to mention the pug was terrible but others got alot spread fairly evenly. When I took the reigns ... and sorry to all others in my group at the time ... I got every rare drop. Every purple armor, every gold titans armor, etc. even a gold fellblade. It is completely random ... going out on a map 2-3 times and getting frusterated and giving up wont help. Try 20 times then tell me you still got the shaft. The algorithm will not be based on a 'group' ... think about it ... striking the server for a request every group with oh i'd say about 300,000 groups at any given time (*this would literally stop gw) Instead I believe their algorithm is based on maps (so everybody in say in the glade ... *counts total people* ... *does calculation* and pre determines the treasure total treasure and holds it into a temp server for that map for a given time limit of say 2 minutes ... then recalculates the temp to reflect a more accurate number again) this lets them run there programs every few minutes and lightens the application pools. Have you ever been able to run right outside of a town without a map change? ... i have ... and I am sure you have too ... guess what ... Remember, number 1 in GW is security ... FYI ... best time you will find a gold item is the busiest times of the day. (why ... because there are more people = more rare drops) I can rake in 3-5 rare drops an hour during peak pst hours, but if Im on after 10 which i always am ... my drops tend to ... well be less than satisfying and I tend to hit the arch to get rid of my loot. Then again you could have pissed them off and your account is now cursed |
Jun 07, 2005, 06:35 PM // 18:35 | #52 | |
Banned
Join Date: Jun 2005
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Quote:
but you're quantifying a probability...not the number of times that probability hits in your favor....either way it's 50/50 for every toss....there's no way to determine whether or not each individual toss is going to be in your favor based on prior history of tosses. |
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Jun 07, 2005, 06:36 PM // 18:36 | #53 |
Ascalonian Squire
Join Date: May 2005
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im a monk, i've beaten the game, and i have NEVER gotten any gold or purple items while playing with others.
the only good stuff i've ever found was found alone. |
Jun 07, 2005, 06:36 PM // 18:36 | #54 | |
Banned
Join Date: Jun 2005
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Quote:
I'll just write an application that leaches onto the incomming connection and grabs the packets before they get to your client and analyzes who the drops are for. It'd really just be a basic packet sniffer...only it'd be customized specifically for Guild Wars. |
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Jun 07, 2005, 06:38 PM // 18:38 | #55 | |
Banned
Join Date: Jun 2005
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how much time did you spend playing alone in comparison to the amount of time you spent playing with other characters? |
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Jun 07, 2005, 06:45 PM // 18:45 | #56 | |
Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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But even so, I agree that history of toss cannot tell you what you'd get the next time. |
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Jun 07, 2005, 06:52 PM // 18:52 | #57 | |
Banned
Join Date: Jun 2005
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Quote:
ahh I gotcha now. I've completely dismissed the whole "fair vs not fair issue"....as I'm certain that it's random. |
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Jun 07, 2005, 07:02 PM // 19:02 | #58 | |
Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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Jun 07, 2005, 07:06 PM // 19:06 | #59 |
Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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I'm beginning to wish the drops were not completely random. If I had control over the loot drops, every account would have a "phat_lewt" field associated with it which would contain a percentage modifier that could be adjusted.
Spamming 1337 speak: -2% phat_lewt penalty. Getting your whole party killed because you mistakenly think you're Superman: -3% Propogating conspiracy theories about loot drop fairness: -2% Throwing out vague, pretentious ideas about random number gerneration and/or chaos therory, etc.: -5% Whining about phat lewt on a public forum: -4% Being an arrogant jerk: -50% (wow, I'd be poor) Creating a W/M: -3% Wow, I could go on indefinately with this list. |
Jun 07, 2005, 07:12 PM // 19:12 | #60 | |
Banned
Join Date: Jun 2005
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Quote:
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